Dates of the project: 01/02/2021

Lead partner: PONTYDYSGU LIMITED, United Kingdom


  • Center for Intercultural Dialogue, North Macedonia;
  • Synergasia Enegon Politon, Greece
  • Ynysybwl Regeneration Partnership, United Kingdom
  • Pistes Solidares, France

Project Reference:

Summary: The Mobile Learning Communities project will empower young people to create and share dynamic content tailored to their local context and at the same time allow them to access exciting learning opportunities whilst out and about in their communities.
The objectives are:

  1.  to train young people in dynamic digital content creation through blended learning techniques.
  2. to empower young people to use that content for social good.
  3. to train youth workers in embedding the Mobile Learning Communities system in their local context
  4. to provide themed place-based learning opportunities for young people and
  5. to provide a suite of learning analytics to the youth workers based on the young people’s activities within the community.

These objectives will be met through a training programme and an innovative system of quick response (QR) codes which when scanned can return different results filtered by subject type, topic, language or activity.
The target groups are primarily youth and youth workers. Other members of the community would also benefit from the project as there will be some public activities behind the codes including content generated by young people, for example a youth group could challenge the local community to a litter pick, to reduce plastic waste, to share a painting of a local landmark on social media or to complete a fitness challenge. Likewise a youth worker can set challenges around for example entrepreneurship, civic engagement or employment skills only accessible to specific group of young people. The content would be different depending on who scanned the code.
Our young people have been severely disadvantaged by the ongoing pandemic. Whilst they may not have been hit badly by the health implications , the other consequences are wide reaching. the impact on education, civic engagement and participation and access to work experience to name just a few will continue to have an effect for years to come.
The European Youth Blueprint to recovery recommends moving to a more holistic approach to social inclusion as well as increasing support to quality citizenship education. In terms of youth participation it calls for broader recognition of innovative forms of participation both on and offline. The Mobile Learning Communities project offers an alternative to online learning where young people are stuck at home behind a computer screen by taking learning out into towns, linking learning opportunities to physical places.
We aim to directly engage a minimum of 100 young people and 20 youth workers in the initial stages of the project, this number will likely quadruple as the project progresses. The project will also engage a large number of community actors and stakeholders.

Project’s website: